5 Free UX Design tools in 2025 (that are actually free)

Updated for 2025

Have you ever looked for free UX design tools online only to find that the software has a trial version for 30 days or asks you to start a trial with your credit card?

Definitely not helpful.

So I decided to compile 5 UX Design tools that are actually free wireframing tools and free prototyping tools. Most of these UX design tools are open source which ensures on some level that they are free. Are they the best free wireframing tools out there? Debatable but a really good start if you need a UX design tool that you don’t have to pay for. I explain what you can do with it, what other people have to say and share a tutorial so you can have a good feel for the tools.

5 Free UX Design tools in 2025 that are actually free

  • Pencil Project
  • Mockflow
  • Wireframe.cc
  • Fluid.ui
  • Moqups
Tool NameDescriptionLearning Difficulty
Pencil ProjectOpen-source tool for creating wireframes and diagrams.Medium
MockflowCloud-based tool for quick wireframing and planning.Easy
Wireframe.ccMinimalist web app for simple wireframe creation.Easy
Fluid.uiInteractive wireframing with real-time collaboration.Medium
Moqups All-in-one design platform for wireframes and mockups.Easy

So let’s dive in

Pencil Project

An open-source GUI prototyping tool based on the Mozilla platform that can be used to create site wireframes and mockups.

What can you do with it?

  • Wireframe creation
  • Flowchart/Diagramming
  • Drag & drop
  • Templates
  • UI prototyping

What users of Pencil have to say

Pros: Pencil project is an Open Source software with multiplatform support

It has an important library of shapes for the creation of models and interfaces, with the look and feel of the most popular systems and platforms such as Android, IOS and Windows.

It has extensions to be worked from the web browser Mozilla Firefox.

Allows linking between the sheets of a project to optimally simulate the browsing experience between the screens of the model.

Cons: As graphical elements are inserted in the multiple sheets of the documents tends to put the software slower.

Pros: The ease with which this tool can be used offers impressive results and in a very friendly way. You do not have to be an expert to use it, you just have to be clear about what you want to do and the tool makes everything easy for you.

Cons: I have no problems for this product as it is the perfect tool for flow charts. It is very easy to use.

Overall: Speed when starting my personal and professional projects.
Speed when building flow diagrams.

Pros: Very intuitive. Great variety of icons. I don need to know about sistems development in order to working with it.

Cons: I think that its not easy to download. I couldn´t download my work in another format like .pdf or .jpg.

Overall: To learn about systems design. To make templates and mockups for my technology project. To express graphically process in a system.

 

Get a feel: Pencil wireframe tutorial

Site address: https://pencil.evolus.vn/

1. How does the community contribute to Pencil Project?

The community on Pencil Project actively creates and distributes different collections for free, enhancing the resources available to users and showcasing the collaborative nature of the tool’s user base.

2. What export formats are supported by Pencil Project?

Diagrams created in Pencil Project can be exported in various formats such as PNG, PDF, ODT, or even as a web page, providing users with flexibility in sharing and presenting their work.

3. What types of diagrams or models can be created using Pencil Project?

Pencil Project allows users to create flowcharts, apps for desktop/web/mobile, or general-purpose diagrams. It offers a built-in collection of shapes and stencils specifically for prototyping apps for Android and iOS.

Mockflow

Web-based solution offering wireframe drag&drop editing, template library, real-time collaboration, wireframe export and sharing tools.

What can you do with it?

  • Wireframe creation
  • Collaboration
  • Presentation tools
  • Drag and drop
  • Feedback management

What users of MockFlow have to say

Pros: You have everything you need to plan and design your web / mobile development project in one place. A free plan that is more than generous so anyone can start using it.
Amazing tools and presets to do about any wireframe you imagine. Mockflow offers integration with popular apps like MS Teams, Confluence, Trello, and Slack, enabling smooth collaboration and communication among team memb

When considering the use of Mockflow, there are several advantages and disadvantages to take into account.

On the positive side, Mockflow offers 50 additional tools that aid in enhancing the design process, along with a variety of premade templates that can expedite your work. It provides a centralized platform where you can conveniently create, share, and collaborate on design projects. Furthermore, designing with Mockflow is described as super easy and quick. Mockflow comes with presets that speed up the wireframing process, saving users time and effort that would otherwise be spent on creating shapes from scratch. This tool is designed to enhance productivity and streamline the design process, making it an excellent choice for individuals and teams working on various design projects.

Cons: Not many cons with this, the only comment I would have is to improve the copy and paste, it uses some sort of flash technology, understandable with what it offers but it can get annoying when you’re used to right hand click copy, and it does not show the copy or paste so you have to do a CTRL+C and CTLR+V to paste. (this might be a Firefox only related issue, just saying)

On the downside, the free version of Mockflow comes with limited features, restricting its benefits primarily to wireframing and creating mockups. Additionally, users may experience performance issues when dealing with multiple pages on the platform.

Overall: I was in a rush 5 month ago to plan a large web / mobile application for a client. I use a lot of wireframing tools depending on the project, but I wanted to try something new and had seen mock flow a few weeks back so thought why not give it a try. At this time I was mostly looking for speed, to catch up with the planning stage. Within 1 hour of playing with the wireframing tools, I had designed 30% of the project. At this point I was sold, and had already bought the license and am I glad I did, it opened up access to all the other tools such as able to see a site map of your application designs with one click, with other tools I always had to draw those by hand, now I can just export. It also gave me access to a website builder, design collaboration and annotation, banner designer and timeline manager. This puts everything I need to get this project from planning stage to production in one place. Love it, keep up the great work!

Get a feel: MockFlow tutorial interaction

 

Site address:https://www.mockflow.com/pricing/

Wireframe.cc

Wireframing software providing unique url for sharing and bookmarking, version control, annotations, click and drag drawing.

What can you do with it?

  • Wireframe creation
  • Collaboration
  • Revision history
  • Interactive elements
  • Mobile interface

What users of Wireframe.cc have to say

Get a feel: Wireframe.cc  tutorial and examples

Site address: https://wireframe.cc

Fluidui

A tool that allows you to design prototypes, wireframes, mockups and collaborate in real time.

What can you do with it?

  • Wireframe creation
  • Collaboration
  • Drag and drop
  • Revision history
  • Screen capture
  • Prototyping
  • Usability testing
  • Interactive elements
  • Mobile interface
  • Feedback management
  • Page linking

Site address: https://www.fluidui.com/plans

Moqups

A streamlined web app that helps you create and collaborate on wireframes, mockups, diagrams and prototypes.

What can you do with it?

  • Wireframe creation
  • Collaboration
  • Drag and drop
  • Prototyping
  • Diagramming tools
  • Flowcharts

Get a feel: Moqups tutorial and examples

Site address: https://moqups.com/

Figma

Figma is a semi “free”, online UI tool to create, collaborate, prototype, and handoff. Figma lives in the browser and works on Windows, Chrome, Mac, and Linux. All of your work is autosaved which you can access with Figma’s version history. It’s lightweight, fast and doesn’t need to be installed to use or share files.

Figma has a Starter package on its pricing page that has the following offering

  • 3 Figma and 3 FigJam files
  • Unlimited personal files
  • Unlimited collaborators
  • Plugins and templates
  • Mobile app

Site address: https://www.figma.com/

Now it’s your turn

I hope you enjoyed my list of 5 free UX design tools, that are actually free in 2025. If so please share this article with a colleague, a student or someone you know is transitioning into UX design.

Tool NameDescriptionLearning DifficultyProsCons
Pencil ProjectOpen-source tool for creating wireframes and diagrams.MediumFree and cross-platform; short learning curve; allows creation of custom UI shape libraries.Outdated templates; lacks modern UI elements; performance may slow with complex projects.
MockflowCloud-based tool for quick wireframing and planning.EasyUser-friendly interface; extensive template library; real-time collaboration features.Limited global editing capabilities; some features require paid plans.
Wireframe.ccMinimalist web app for simple wireframe creation.EasyBrowser-based; extremely easy to use; clutter-free interface ideal for quick wireframing.Limited to low-fidelity wireframes; lacks collaboration tools; limited customer support.
Fluid.uiInteractive wireframing with real-time collaboration.MediumSupports interactive prototyping; real-time collaboration; extensive UI libraries.Some advanced features require paid plans; may have a steeper learning curve for beginners.
Moqups All-in-one design platform for wireframes and mockups.EasyIntuitive interface; extensive stencil library; easy sharing and collaboration features.Limited offline capabilities; some advanced features require paid plans; occasional performance issues with large projects.

What to read next:

Check out my other reviews

Axure vs Sketch: What the best tool for a UX Designer

Axure vs Balsamiq

5 Priceless tips for UX designers from top designers

1. Get honest feedback

Don’t be afraid to put your work in front of people and get honest feedback—even if it’s painful. It can sting at first, but ultimately it’s humbling and enlightening, and it’ll transform your work from decorative to purposeful.

One more thing: if you don’t have any great student or professional projects in your portfolio, don’t worry. Look at the apps and sites you use frequently, identify the ones you think can be improved, and do your own redesign project. Document everything you do, and share it with others.
Michael McWatters, Vice President, Product Design for Max

Publish your work. Tell the story of your work. Whether it be throwing it up on Dribbble, publishing a blog post, writing a Smashing Magazine article, or giving a talk about it, telling the story of your work makes you realize what’s important about it and lets others know how you think as a designer. For designers, the work is not about you but the people you’re designing for and the problem you’re designing around- you’re just bringing this information and creativity together.
Joshua Porter, Director of UX at Hubspot

This is something that I really struggled with in design school, but it’s important to have a lot of patience as a designer – especially as a junior designer. There are going to be a lot of people who tell you that they don’t like what you’ve done – that it’s bad, or that you should redo it. That can be really frustrating and demoralising. It’s important to remember that feedback is a chance to grow stronger as a designer: everyone has off-days. Really good designers don’t give up: they keep practicing and keep building up that design muscle. If you’re not willing to get a little frustrated, you’re not challenging yourself enough.
Laura Lozano

2. Understand the problem you are solving intimately

First step: make sure you understand the problem facing the user you’re building for. If you don’t really understand the user or the problem, you’re probably going to go down the wrong path and build something that just doesn’t make sense for them. So, we tend to spend a lot of time just really figuring out what are the pain points the user has with our current service, how can we make it better, and feel like if you skip those steps you’re just going to be in a bad spot.
Kim Ruelo, product designer at Trunk Club

The key to conscious design is to know your product, know the consumer, and know your goal. If you know what people want out of your product, it makes everything after it so much easier. It blazes the path for accomplishing the other steps of the project.
David Anderson, UX Designer at Houzz

3. Experiment and try new things

Never think of your work as precious. And be willing to experiment and try new things. This industry will always need people who are brave enough to question what’s expected.
Jason Dziak, design director at Happy Cog

A diversity of experiences strengthens design thinking. The best way to get inspired is to do an activity you’ve never done before. The best way to get inspired is to do an activity you’ve never done before.
Gerren Lamson, Creative Market

Always have a side project or two. The beautiful thing about being a designer is that you get to do your hobby for a living. So the work you do in your free time benefits your skills and your career. At best, your side projects can become portfolio pieces, and at worst, you can say you learned something. Collaborators and employers want to see that you’re excited by what you do and that you’re constantly practicing and producing with design thinking.
Justin Barr Young, Media Temple

Great designers are always trying new things; finding new ways to push themselves. Design is about practice. I think the earlier you can start practicing design, the better you’ll be at it.
Matthew Spiel, Treehouse

4. Ask for help

Ask for help. Don’t hide in a hole. Don’t put your headphones on and block out everybody else. It can be gratifying to think that you’re some lone genius in your own little tower, but you’re probably not, and even if you are, it’s no fun up there alone. Engage in the conversation, and engage in the community.
Jonathan Berger, Pivotal Labs

If you find somebody already within the industry who is willing to help you, you will learn incredibly fast. I’m trying to create an intern program at the office at the moment, which is really exciting me. For young designers, having somebody around who can guide you – and more importantly inspire you – is so valuable.
Dan Leon Krause, Razorfish

5. Keep Learning

Keep learning. Don’t get set in your ways too quickly. Keep an eye out for what makes a good designer and what you admire about the people you work with, and learn from them. All designers start with an unquenchable thirst to get better: Great designers keep that feeling alive.
Adam Shutsa, 500px

I would say that you should make sure you’re learning at any given moment, because UX and design are changing so rapidly. In this field, if you’re not learning, you’re moving backward, and you’re hurting your career.
Juan Rafael Lopez, TheLadders

Axure vs Sketch: What’s the best prototyping tool for a UX Designer

Axure RP is a rapid prototyping design tool used to make highly interactive HTML prototypes. Sketch is a vector-based design tool widely used in the design industry to create visual designs and prototypes. 

Continue reading “Axure vs Sketch: What’s the best prototyping tool for a UX Designer”

Is UX design a good fit for you? 8 personality traits you must have.

People who succeed in a UX design role have two things in common.

Firstly, they enjoy what they do.

Secondly, their personality fits the work they do daily.

Too many articles on how to get started in UX design, dive straight into the courses that must be taken and the skills that must be acquired. This is without exploring if UX design is even a right fit personality wise. Its a great place to start before investing too much time in pursuing a whole career in UX.

You are probably wondering:

“What personality traits DO I need to do well at UX design?”.

Glad you asked.

In the first of a three part series, we look at personality as a gauge for pursuing a UX Design career. The second part will look at soft skills and the third part looks at the daily activities.

I will break down 8 of the most common personality traits that you must have to naturally do well in a UX design role whether you are looking to get into UX, are still a student or already hold a UX position.

These are taken from a study of over 1000 UX professionals conducted by the Nielsen Norman group. I have also shared expert advice from top designers from LinkedIn, ebay, HUGE, Adobe and more around each trait for how they help in the real world.

Let’s get straight in.

 

1. UX designers are problem solvers

UX designers, by their very nature solve problems and seek solutions that creatively align user needs and business goals. A sound solution to a design problem identifies the nature and context of use, whilst taking into account the limitations and constraints in which the resulting product/application will be used. Fortunately everyone is a problem solver whether they know it or not. We solve big and small problems everyday as we go about our lives. The goal for a UX designer is to turn problem solving into a habit so that they feel more prepared and assured when they encounter similar design problems in the future.

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Chad Thornton, an Interaction Designer at Airbnb in San Francisco.

“There’s a moment at which you just need to start designing as a way of informing how you think about the problem. Sketching out early possible ideas. There’s a tight feedback loop between what we think the problem is and what that might mean for some possible solutions, and then going back and thinking about how these possible solutions inform how we think about the problem.

People’s understanding of the problem often changes, and I don’t think it’s a bad thing if it evolves over time. In fact, if your approach to a problem never changes, you become too beholden to what you think is right.”

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“All of the designers sit together—there aren’t many engineers sitting with us even though we’re all on the same floor. I think it’s important to collaborate with engineers because they might look at a problem in a different way—and offer great solutions we might not have thought of.

One of the ways we collaborate is by going to the engineering stand-ups. You get an opportunity to ask questions and get different perspectives from people you don’t see every day.”



Andy Law, Manager of Nextflix Mobile Product Design

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How to develop a problem solving personality:

  • Use of frameworks, patterns and best practices for design projects.
  • Simplifying big problems to smaller problems.
  • Rephrasing or reframing the problem.
  • Brainstorming ideas, concepts and identifying ways of measuring progress and success.
  • Working in a team of people who think differently from you.
  • Playing brain games like puzzles and strategy games.

2. UX Designers have an aptitude for learning

This aptitude speaks to the natural desire for learning and need for proficiency in the design discipline. In a field as broad and cross-disciplinary as User Experience, continual learning and upskilling is very necessary. UX designers wear a lot of hats in the workplace and have to master a range of skills. The aptitude for learning is probably the most important over the course of a UX career than any specific skill set or technical tool.

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Akshay is an Innovator at eBay

When I was doing stuff on my own, I didn’t have anyone to show my designs to. I experienced a learning curve when I first came to eBay because I was put in a position where I had to collaborate and couldn’t do it in a silo anymore. I had to start showing people my designs, and over time I started seeing the value in getting feedback from other people.

You learn who the true collaborators are because they get your design, and without discounting it, can give opinions that will actually improve your design and UX thinking. One head cannot think of all things.

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Researching and seeing what others are doing is important. I try not to do that too much though because I think there’s a subconscious tendency to copy as soon as you start looking at everyone else’s stuff. My advice is that if you are going to look at others’ work, look at a ton of them so that there’s enough influences and you can’t distinguish between them. Constantly looking at other people’s work has a huge impact on who you are as a designer. Always make sure you’re looking at good stuff, because if you are looking at crap work, it’s going to influence you and you are going to start doing crap work. We are all products of our environments, so surround yourself with great things.




Joshua Taylor Evernote

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Allison Chefec, web designer at BuzzFeed

Design school helps you talk about your work, helps you learn how to give & receive feedback. You learn not to take things personally. As a young designer, you may think that a criticism of your work is a criticism of you. It’s not. Your work may have come from you, and it’s inherently connected to you, but it’s not you. No one’s saying, “Hey, you suck!” They’re saying, “Hey, maybe this could be a little better.” If you keep an open mind, you might find that others have valuable points to make.

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How to keep learning:

  • Take training course at least once every year
  • Attend conferences and seminars
  • Regular reading time
  • Spend time around other learners

3. UX designers are good communicators

Being a good communicator is absolutely critical to success in a UX design role. In user testing, one needs to able to make participants feel comfortable so they are more willing to share their feedback. In a team, one needs the ability to work with people, convince them and deal with internal politics. With client, one needs to be able to communicate a coherent argument and rationale for the design approach or strategy to several different stakeholders.

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Ryan Cobourn, Experience Design Manager at Adobe, in Salt Lake City, Utah

“Collaboration is everything that we do here. Everything we do is complex enough and it touches so many different people that without talking to others, you can go down a path that might never arrive at the best solution. So we always communicate amongst departments. We work closely with the guys who work on products like Creative Cloud, as well as working with people who are working in a more consulting role. These designers work on one-off solutions for customers as well and they often have a really, really good idea of what the customer is trying to do. Getting those people’s opinions is extremely valuable for us.”

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What makes a designer great is the ability to communicate effectively. As designers, our superpowers enable us to turn abstract ideas into tangible bits that help move the conversation or product forward. You have to be a good storyteller in order to get someone to believe in your vision.
Moses Ting, UX Design Lead at LinkedIn



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How to develop your communication skills

  • Find common ground and develop a connection.
  • Actively listen.
  • Follow up on deadlines and work allocation.
  • Assign responsibility and accountability.
  • Ask more questions.
  • Be genuine.
  • Become a better storyteller.

4. UX designers are great listeners

This skill is not only important for advancing your career but building meaningful relationships.  Good listening means being able to read and be aware of both the verbal and no-verbal messages. A UX role demands sound understanding of the problem being solved and effective communication between the team and with key stakeholders. Good listening means less mistakes and better projects results. It is not surprising therefore that it is one of the most important communication skills to master.

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Don’t be afraid to put your work in front of people and get honest feedback—even if it’s painful. It can sting at first, but ultimately it’s humbling and enlightening, and it’ll transform your work from decorative to purposeful.
Michael McWatters, UX Architect at TED

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The most powerful part of our process is that we get to become our own users, so we understand pain points. We deal with the same things our users deal with, and then we get to help solve those problems. We get company-wide input as well.
Hilary Nemer UX designer at GoPro




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How to develop good listening

  • Respect the other person.
  • Remove distractions.
  • Don’t interrupt the person speaking.
  • Ask for clarification and elaboration, practice mirroring the person you are speaking to, maintain good eye contact and communicating with the best intentions.

5. UX designers are analytical

A UX designer who is naturally analytically inclined will be able to justify every design decision based on best practices and data. This not only means an affinity for data driven design and metrics but the ability to also draw conclusions and themes from qualitative user feedback.  Quantitative and qualitative data is increasingly becoming a key ingredient in usability and user-experience work. Anyone who has the ability to reflect and draw useful insights from information will do well in a UX role.

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Ryan Cobourn, Experience Design Manager at Adobe, in Salt Lake City, Utah

Usually, if I’m working by myself I crank up the tunes. I start by restating the problem. Keeping that in mind, I then identify the user and then I restate their goals. Once I have that in mind, I start sketching out ideas and erasing them and start sketching out new ones and then erasing those and then keep repeating that cycle until I have something that I like.

When I’ m working with the team we start the exact same way but we’re usually working together in the workspace with some additional tools, drawing out our ideas or using a game to come up with something.

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We get a lot of feedback from forums, the app stores, Twitter, employees, in-person interviews, and even our families. So we take all of that and then try to synthesize it into what we’d say is the actual problem. Then we’d go back and reiterate it back to some of those people and say, “Is this the right problem?” We do that in lots of ways. Sometimes we just ship them the product and see how they respond. People are very vocal about our product which is a lot of fun.

We definitely get both positive and negative feedback and address things accordingly. But I don’t know that you can always rely on what other people say…sometimes it just takes intuition. But remember to always keep asking “Why?”



Joshua Taylor Evernote

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How to develop an analytical mind

  • Set aside time to think through how data affects design.
  • Practice providing design rationale.
  • Use patterns and user data to design products.

6. UX designers pay close attention to detail

They say design is in the details but detailed work is not easy. It takes reverts, reviews and concentration. Detail-oriented strengths give you the ability to work better, to be more effective and to minimize the risk of making major mistakes. Employers tend to look for this from their employees because this will give accurate and good results for the tasks given to them.  Some people natural have a higher attention to detail but through practice one can also develop a very good eye for good design.

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There’s a difference between creating a good simple design and a well-crafted visual experience. The challenge of a well-crafted visual experience is in the detail, not just aesthetic detail but also functional detail. This means considering the end user, as their needs influence the design. Through my experience, I realised that the end user is actually a person – not a faceless “idea” of a person – and that person has various needs. That is where web accessibility came to light for me.

Web accessibility, I feel, has partly influenced the reason why I use flat design. And the reason flat design works is because, if done correctly, it follows foundational design principles, derived from traditional Swiss design, such as using grid systems, high contrast colors, clean typography, space, and hierarchy. Ultimately, great design is about being aware of the audience you’re designing for. The user always comes first.



Dan Leon Krause, Art Director at Razorfish.

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Our design solutions should solve real user needs. It’s great to understand what users suggest and what features they’d like, but we make sure we understand the root problem users are experiencing.
Nikki Will, Head of Design at Pocket

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How to develop attention to detail

  • Using checklists often.
  • Iterating ideas, reviewing work with the rest of the team more than once.
  • Practice breaking tasks into smaller ones.
  • Get into the habit of shutting off distractions.

7. UX designers have empathy for users

This is the experience of understanding another person’s condition from their perspective. A UX designer must be able to place themselves in the users’ shoes and feel what they are feeling when using a product or service. This is important for the project as the UX designer will act as an advocate for the user’s needs when they are overlooked by the rest of the team.

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Akshay is an Innovator at eBay

I go straight to the end user; not his manager. There is often a stark difference between the problem statement and what the end user is feeling, so I go in there without a lot of bias so they can be open and honest talking to me. I try to make them feel very comfortable and write down all their pain points in a really informal way. I ask them to show me the application, how they use it, what is causing them pain, what they don’t like about it, and so on. In corporate settings, people hesitate to speak because they’re worried about what someone else in the room is going to think or say. One-on-one meetings allow me to really hear what they think and allow them to talk their heart out.

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Whether it’s a small project that will take a couple of weeks or a large-scale one that will go on for months, our process always starts with user research, which unveils the real problem that we need to solve. We aim to get a sense of users’ needs and wants very early on in order to build the best possible experience. Analytics can tell you what the user is doing, but you need user research to tell you why.
Karelia Jo Moore, Experience Lead at Huge


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Our audiences and users are at the heart of everything we do here. We’re always aiming to improve the quality and the general presentation of our content and the overall experience.
Ed Fairman, Interaction Designer at BBC.com

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How to develop empathy

  • Practice listening more.
  • Be more vulnerable allowing your conversations to be as deep and revealing as possible.
  • Empathize with people whose beliefs you don’t share.
  • Validate their viewpoint/perspective.

8. UX Designers have big picture thinking

A core trait that every UX designer should have is big picture thinking. One needs to be able to holistically understand strategy, business requirements, users needs and manage their impact on project delivery. Most big picture thinkers will not get bogged down in the details of executing the plans but still pay attention to the detail. A UX designer hence usually works with different team members during the course a project timeline and does not work solely within one departmental silo.

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“Our job as UX experts is a balancing act. We’re always trying to figure out the right combination for all our ingredients: UI, UX, graphics, marketing and other business goals. I sometimes get frustrated when, in order to achieve optimal UX results on complex products, I need to sacrifice some of the cooler design elements.”
Nir Yuz, UX Studio Manager at Wix, in Tel Aviv, Israel




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Dan Leon Krause, Art Director at Razorfish

Great design comes from balance. There are a lot of things to keep in mind: different audiences, different devices, different abilities. You have to make sure there’s a balance between all of those. You also have to keep design principles in mind: space, colour, typography, hierarchy, the grid, etc. The fundamentals of design were around long before we were born and will stay around long after. 

If you can understand the basics – make them a part of you and be holistic with your approach – you will be a great designer

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How to develop big picture thinking

  • Allocate more time to thinking when the mind is most clear.
  • Find lessons in every experience.
  • Gain insight from different people.
  • Open up to new experiences.
  • Learn something new.

What to do now

If you really enjoyed this post, we would appreciate if you could share this article as well. Download the free checklist which includes these personality traits, the most common soft skills and the most common job activities.

How six senior designers began their career in UX and UI design

How does one start a career in UX design? How does one become a user interface designer? Here are some thoughts of six lead UX designers from Paypal, LinkedIn, EverNote, Box, Atlassian and Good Technology as to how they began their careers in UX and UI design.

Continue reading “How six senior designers began their career in UX and UI design”

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