5 Free UX Design tools in 2025 (that are actually free)

Updated for 2025

Have you ever looked for free UX design tools online only to find that the software has a trial version for 30 days or asks you to start a trial with your credit card?

Definitely not helpful.

So I decided to compile 5 UX Design tools that are actually free wireframing tools and free prototyping tools. Most of these UX design tools are open source which ensures on some level that they are free. Are they the best free wireframing tools out there? Debatable but a really good start if you need a UX design tool that you don’t have to pay for. I explain what you can do with it, what other people have to say and share a tutorial so you can have a good feel for the tools.

5 Free UX Design tools in 2025 that are actually free

  • Pencil Project
  • Mockflow
  • Wireframe.cc
  • Fluid.ui
  • Moqups
Tool NameDescriptionLearning Difficulty
Pencil ProjectOpen-source tool for creating wireframes and diagrams.Medium
MockflowCloud-based tool for quick wireframing and planning.Easy
Wireframe.ccMinimalist web app for simple wireframe creation.Easy
Fluid.uiInteractive wireframing with real-time collaboration.Medium
Moqups All-in-one design platform for wireframes and mockups.Easy

So let’s dive in

Pencil Project

An open-source GUI prototyping tool based on the Mozilla platform that can be used to create site wireframes and mockups.

What can you do with it?

  • Wireframe creation
  • Flowchart/Diagramming
  • Drag & drop
  • Templates
  • UI prototyping

What users of Pencil have to say

Pros: Pencil project is an Open Source software with multiplatform support

It has an important library of shapes for the creation of models and interfaces, with the look and feel of the most popular systems and platforms such as Android, IOS and Windows.

It has extensions to be worked from the web browser Mozilla Firefox.

Allows linking between the sheets of a project to optimally simulate the browsing experience between the screens of the model.

Cons: As graphical elements are inserted in the multiple sheets of the documents tends to put the software slower.

Pros: The ease with which this tool can be used offers impressive results and in a very friendly way. You do not have to be an expert to use it, you just have to be clear about what you want to do and the tool makes everything easy for you.

Cons: I have no problems for this product as it is the perfect tool for flow charts. It is very easy to use.

Overall: Speed when starting my personal and professional projects.
Speed when building flow diagrams.

Pros: Very intuitive. Great variety of icons. I don need to know about sistems development in order to working with it.

Cons: I think that its not easy to download. I couldn´t download my work in another format like .pdf or .jpg.

Overall: To learn about systems design. To make templates and mockups for my technology project. To express graphically process in a system.

 

Get a feel: Pencil wireframe tutorial

Site address: https://pencil.evolus.vn/

1. How does the community contribute to Pencil Project?

The community on Pencil Project actively creates and distributes different collections for free, enhancing the resources available to users and showcasing the collaborative nature of the tool’s user base.

2. What export formats are supported by Pencil Project?

Diagrams created in Pencil Project can be exported in various formats such as PNG, PDF, ODT, or even as a web page, providing users with flexibility in sharing and presenting their work.

3. What types of diagrams or models can be created using Pencil Project?

Pencil Project allows users to create flowcharts, apps for desktop/web/mobile, or general-purpose diagrams. It offers a built-in collection of shapes and stencils specifically for prototyping apps for Android and iOS.

Mockflow

Web-based solution offering wireframe drag&drop editing, template library, real-time collaboration, wireframe export and sharing tools.

What can you do with it?

  • Wireframe creation
  • Collaboration
  • Presentation tools
  • Drag and drop
  • Feedback management

What users of MockFlow have to say

Pros: You have everything you need to plan and design your web / mobile development project in one place. A free plan that is more than generous so anyone can start using it.
Amazing tools and presets to do about any wireframe you imagine. Mockflow offers integration with popular apps like MS Teams, Confluence, Trello, and Slack, enabling smooth collaboration and communication among team memb

When considering the use of Mockflow, there are several advantages and disadvantages to take into account.

On the positive side, Mockflow offers 50 additional tools that aid in enhancing the design process, along with a variety of premade templates that can expedite your work. It provides a centralized platform where you can conveniently create, share, and collaborate on design projects. Furthermore, designing with Mockflow is described as super easy and quick. Mockflow comes with presets that speed up the wireframing process, saving users time and effort that would otherwise be spent on creating shapes from scratch. This tool is designed to enhance productivity and streamline the design process, making it an excellent choice for individuals and teams working on various design projects.

Cons: Not many cons with this, the only comment I would have is to improve the copy and paste, it uses some sort of flash technology, understandable with what it offers but it can get annoying when you’re used to right hand click copy, and it does not show the copy or paste so you have to do a CTRL+C and CTLR+V to paste. (this might be a Firefox only related issue, just saying)

On the downside, the free version of Mockflow comes with limited features, restricting its benefits primarily to wireframing and creating mockups. Additionally, users may experience performance issues when dealing with multiple pages on the platform.

Overall: I was in a rush 5 month ago to plan a large web / mobile application for a client. I use a lot of wireframing tools depending on the project, but I wanted to try something new and had seen mock flow a few weeks back so thought why not give it a try. At this time I was mostly looking for speed, to catch up with the planning stage. Within 1 hour of playing with the wireframing tools, I had designed 30% of the project. At this point I was sold, and had already bought the license and am I glad I did, it opened up access to all the other tools such as able to see a site map of your application designs with one click, with other tools I always had to draw those by hand, now I can just export. It also gave me access to a website builder, design collaboration and annotation, banner designer and timeline manager. This puts everything I need to get this project from planning stage to production in one place. Love it, keep up the great work!

Get a feel: MockFlow tutorial interaction

 

Site address:https://www.mockflow.com/pricing/

Wireframe.cc

Wireframing software providing unique url for sharing and bookmarking, version control, annotations, click and drag drawing.

What can you do with it?

  • Wireframe creation
  • Collaboration
  • Revision history
  • Interactive elements
  • Mobile interface

What users of Wireframe.cc have to say

Get a feel: Wireframe.cc  tutorial and examples

Site address: https://wireframe.cc

Fluidui

A tool that allows you to design prototypes, wireframes, mockups and collaborate in real time.

What can you do with it?

  • Wireframe creation
  • Collaboration
  • Drag and drop
  • Revision history
  • Screen capture
  • Prototyping
  • Usability testing
  • Interactive elements
  • Mobile interface
  • Feedback management
  • Page linking

Site address: https://www.fluidui.com/plans

Moqups

A streamlined web app that helps you create and collaborate on wireframes, mockups, diagrams and prototypes.

What can you do with it?

  • Wireframe creation
  • Collaboration
  • Drag and drop
  • Prototyping
  • Diagramming tools
  • Flowcharts

Get a feel: Moqups tutorial and examples

Site address: https://moqups.com/

Figma

Figma is a semi “free”, online UI tool to create, collaborate, prototype, and handoff. Figma lives in the browser and works on Windows, Chrome, Mac, and Linux. All of your work is autosaved which you can access with Figma’s version history. It’s lightweight, fast and doesn’t need to be installed to use or share files.

Figma has a Starter package on its pricing page that has the following offering

  • 3 Figma and 3 FigJam files
  • Unlimited personal files
  • Unlimited collaborators
  • Plugins and templates
  • Mobile app

Site address: https://www.figma.com/

Now it’s your turn

I hope you enjoyed my list of 5 free UX design tools, that are actually free in 2025. If so please share this article with a colleague, a student or someone you know is transitioning into UX design.

Tool NameDescriptionLearning DifficultyProsCons
Pencil ProjectOpen-source tool for creating wireframes and diagrams.MediumFree and cross-platform; short learning curve; allows creation of custom UI shape libraries.Outdated templates; lacks modern UI elements; performance may slow with complex projects.
MockflowCloud-based tool for quick wireframing and planning.EasyUser-friendly interface; extensive template library; real-time collaboration features.Limited global editing capabilities; some features require paid plans.
Wireframe.ccMinimalist web app for simple wireframe creation.EasyBrowser-based; extremely easy to use; clutter-free interface ideal for quick wireframing.Limited to low-fidelity wireframes; lacks collaboration tools; limited customer support.
Fluid.uiInteractive wireframing with real-time collaboration.MediumSupports interactive prototyping; real-time collaboration; extensive UI libraries.Some advanced features require paid plans; may have a steeper learning curve for beginners.
Moqups All-in-one design platform for wireframes and mockups.EasyIntuitive interface; extensive stencil library; easy sharing and collaboration features.Limited offline capabilities; some advanced features require paid plans; occasional performance issues with large projects.

What to read next:

Check out my other reviews

Axure vs Sketch: What the best tool for a UX Designer

Axure vs Balsamiq

A day in the life of a junior UX designer at a digital agency and what they should be doing

I want to share with you what a typical day at a digital agency looks like for a junior UX designer and what they should be doing from a team manager’s perspective. I am fortunate to have been a UX designer for two digital agencies and now lead a team in a product company as a UX manager. As a team manager, I am partly responsible developing my UX designers’ skills and each day feeds into a particular career goal that we would have established upfront when they started.

My own experience starting as a junior UX designer for a small local digital agency was not as supportive as that. Later when I moved to a global agency, I had more help and a larger team to bounce ideas off. Let’s explore some external factors that can influence what a junior UX designer role might look like.

What influences a junior UX designer’s day
Firstly, the size of the company you join will influence what you do everyday. I was the only UX designer in a team of six comprising of the CEO, a co-founder, a project manager, and two part-time developers. My role took on many hats and responsibilities to the point that I was more of a digital designer doing both the UX and UI work. Over time, we rapidly added more team members and by the time I left, we had a total head count of 30. Moving to a bigger agency meant working with other designers whom I could bounce ideas off, more structure organizationally, and it also meant I could focus on solely UX activities.

Secondly, the size of the clients and project budget will influence what you do daily. Small agencies do not typically get huge contracts from big-name clients so most of the projects you start on will usually have a small budget and require quick turnaround. It’s important to point out that small project budgets influence the tools you can use on the job and the design process you employ. You have to be scrappier to deliver good work, withstand deadline pressure, and take on tasks that are not in your job description. So your typical day might look vastly different from a junior UX designer who started at a global digital agency with a larger headcount, and larger project budgets.

Thirdly, the UX maturity of the organization will influence what you do and how you deliver your work. By UX maturity, I am referring to how much the leadership has bought into delivering client projects that have a human-centered design approach to them. If a company understands the need for UX design in its development process and its ROI on the business, then a junior UX designer is more likely to have the time and money to do their UX practices properly. If not, you may have to employ a leaner version of a UX process.

Now let’s look at what a typical day for a junior designer in a digital agency looks like.

A day in the life of a junior UX designer at a digital agency

8:00 am

Commute to work on the train/taxi and try to avoid heavy early morning traffic.

8:30 am

In the office, drink coffee while reading emails and catching up with team members. Sometimes we would have breakfast at a small coffee shop across from our office. On Fridays, we get treated to an in-office breakfast bought by the company. Yay!!
Manager tip: Intentionally spend time with your teammates. This will help develop an easier and more amicable working relationship on projects.

9:00 am

Team meeting on work currently in progress, new work that just came in, and any enhancements on launched projects. If any project is late, we make sure to communicate with the client the expected delivery date. Daily meetings are run by a scrum master who keeps track of all projects.

Manager Tip: Project allocation is done by managers or scrum master so you only need to worry about estimating your delivery timelines. Make a prioritized to-do list of specifically what you will be doing that day so that you don’t get overwhelmed or distracted during the day. A sense of accomplishment will also come with ticking things off the list and help generate momentum to knock off more work.

10:00 am – 12:00 pm

Each day is slightly different depending on what is being worked on. However in most cases, iterating on designs, setting up surveys, gathering data, and attending client meetings. Mornings usually have the most meetings.
Manager Tip: Set up Google Calendar to notify you of upcoming meetings ten minutes before so that you are never late. For small agencies data can come from the client, Google Analytics tracking on existing sites (to understand current conversion rates and user behavior), and testing with users provided by external recruitment companies (to get qualitative feedback).



12:00 pm
Lunchtime for an hour. It is great chance to eat something, go for a walk, and take in some fresh air. At the second agency I joined there was a food cafeteria so one could get free food and sometimes you could buy food.

Manager Tip: Free food is a super common perk at design agencies. Really helps out junior UX designer who are looking to save money on lunches.



1:00 pm5:00 pm

Afternoons are great for uninterrupted focus time, design workshops, and reviews/critiques of client projects with developers, project managers, and the CEO. For team workshops, we use whiteboarding to generate ideas or map out sitemaps of proposed sites. Because it’s a digital agency, a lot of the work is responsive web design and sitemaps are a common deliverable. Sitemaps help developers think about the architectural framework for the site at an early stage. Some work is research based and delivered as presentation slides while wireframes and prototypes can be presented on a shareable URL link.

Manager Tip: Most juniors get anxious presenting/speaking to the team or client. The feeling is normal and does reduce the more practice you get. Very rarely will a junior designer be left unsupervised or unsupported. Usually junior will shadow senior designers to upskill more rapidly. The open plan setup of most agencies allow for easier collaboration and mentorship. Each project will require cross-function collaboration to deliver great work. Always ask questions and develop the ability to ask for help when you get stuck. No one is going to ridicule you for asking. It is more important for the business that no one gets stuck and we can launch a project on time.

3:30 pm

Mid-afternoon snack/ tea break to keep your energy up and take a break from the screen.

Manager Tip: There will be times when there is free time between projects. Use this time to do an online course to improve one or more of your on-the-job skills. This could be a software tool, communication skill, presentation skill, or even writing-related. Always put your hand up to help team members if you find yourself available and free.

5:30 pm

Commute home

Overtime

Sometimes overtime is needed to do non-billable work like creating client pitches for new contracts. Because this is a vital part of the business in generating revenue and growth, it is prioritized at certain times of the year depending on the agency size. You may help with proof-reading or the design of the final pitch deck. Employees are paid for overtime, get dinner, and may also get a travel allowance for commuting home at night. Working on client pitches can be fun and a bonding time as most of the team will also be present.

Outside the office

Team socials are held quarterly or at the end of the year. Flexi-time is a big thing in digital agencies meaning that you can come in early and leave early if you fulfill your 8 working hours. Or you might want to start a bit later in the morning, however, your start time will be determined by when your first meeting is going to be.

One can also attend meetups, trainings, and conferences during the year where you can network with other designers in the industry. Your company can pay for these as it’s part of your career development unless if there is no budget for it. Make sure to ask during interviews whether the budget is allocated to staff development.

In conclusion

Being a UX designer in the design field is lots of fun and hard work. As a junior designer, you do not need to feel anxious about knowing what to do or how to do it because you are starting a new role. Team leads and project managers will give you guidance and support through projects. There is a lot of room for growth and your goal should be to learn like a sponge.

Make sure you ask in interviews about the size of the team, budget for design tools, flexi-time, career development, and mentorship.

5 reasons why you are not getting any UX interviews and what to do about it

This article is for those of you who are struggling to making any meaningful progress towards the goal of getting your first UX role. I recently had a student reach out to me to help them figure out why their portfolio was not getting them interviews and what it would take to land just a junior UX role or even an internship.

After doing a short UX course and crafting a website portfolio of projects, you may still have not gotten any responses for the UX positions you applied for. You haven’t really had anyone to guide you as to what exactly you should be doing, or where to go from here and you starting feel pretty down about the whole thing. You put a lot of effort in the classes and designs and its frustrating to think it may all have been a waste of time.

I have fortunately been through the same experience while transitioning from a totally different field but more importantly, managed to overcome those challenges to the point of being head hunted for my first two UX roles. In addition, as a UX team manager who goes through a ton of UX portfolio applications so I am able to shed some light of why certain candidates get the call for an interview and others just don’t make the cut.

Let get started with a blunt but necessary truth you might not want to hear. 

Your UX portfolio work is currently not good enough.


It is imperative to understand that you are in competition with a multitude of other designers for the design roles that you are applying to and very few actually get called back for an interview. Your portfolio application is that first critical touch point that a recruiter will have with your credentials and your skills. You can not afford for the quality of your portfolio work to be ordinary or you will be passed over.

One of my core responsibilities as a team manager is hiring capable designers that will be a good fit for what we need in the team and the business as a whole. In a day, I can look at close to 30 to 40 applications and spend roughly 2 to 4 minutes on each one. This means your portfolio has to present your best and most relevant work right from the start.

But what is good enough work? Let’s get into detail about common mistakes and fixes that I regularly encounter.

1. Half baked UX case studies 

A bad case study for Cafe Lulu

I find that too many times, applicants will submit a UX portfolio with case studies that have 3 or 4 screens and no other detail. Don’t be lazy when creating UX case studies. You have put in so much time and effort into learning about the design field, joining groups, watching videos on UX, doing UX courses then you fail at the last hurdle because you put a small amount of effort into actually crafting proper portfolio case studies.

UX portfolios are different in that we are assessing your skills against what is typically expected in a UX role. Research analysis, testing, wireframing, data metrics and presentation. Design screens alone will not tell us much about all these skills and we will go someone else who shows these attributes more prominently in their UX portfolio.

If you need a reference, I have written an article a successful structure for UX case studies complete with examples. Even if you are starting out as a graduate, transitioning from a different field or applying for a junior role, this will give you strong starting point.

UX Portfolio Case Study template (plus examples from successful hires)
Your portfolio is the most critical piece of the puzzle when it comes to selling your design skills to recruiters and…uxplanet.org

In case you don’t read the article the key 8 point template structure is as follows. The article goes into much more detail with examples. 

  1. Project Title & Subtitle (A headline and subtitle that indicates the name and goal of the project)
  2. Client/Company/Project type
  3. Project date (When did you work on the project)
  4. Your role (What you were responsible for on the project)
  5. Project Summary/About this Project (An overview that summarizes the project, goal and results)
  6. The challenge (What specific problem, user needs, business requirements and/or pain points that the project solves. Were there any technical constraints or business KPIs you had to keep in mind? Who are you users and what are their specific needs)
  7. Solution (What method/process were used to solve specific problem, user needs, business requirements and/or pain points? How did features address the objectives?)
  8. Results (Project success metrics, awards, reflections, project next steps and/or lessons learnt)

You can also check out an example of how to actually create a good case study from scratch using this template.
UX Case Study Example #1 plus free template
Today I am going to fill in the UX Portfolio Case Study template from scratch and I will use an example UX case study…uxplanet.org


UX Case Study Example #2 plus free template
You may be wondering how should you organize a large amount of project information in a case study so that it isn’t…uxplanet.org

Without these case study sections in your portfolio, there are too many questions left unanswered about the project work and you skills which in turn sows doubt into a recruiter’s mind about shortlisting your application.

2. Put your best work first

Highlight your best work

This is a simple one but it is surprising how many people do not do this. If you have 4 good case studies in your portfolio, put your best ones right at the top of your portfolio. As a recruiter, I should not have to look for them. Again as I have said previously, and maybe that needs to be reiterated:

Recruiters do not have time to go through your entire portfolio

The first 2 to 3 case studies in your UX portfolio are most likely to be reviewed so make sure they are your best. 

What does best work mean? It means work that is relevant to the company you are applying for and has enough depth structure wise to showcase your skills. For digital agencies, showcase web projects. For mobile app companies, showcase mobile app case studies, even if they are conceptual. That shows relevancy to the work that the company does, otherwise a recruiter has to make a judgement call on how your skills could apply to their business. Other portfolios that are better aligned with what the company does, will more likely get a call back.

3. Make the recruiter’s job as easy as possible

As designers we tend to forget the objective of a portfolio. A portfolio is meant to showcase your skills to a prospective employer or client about your skills. 

The recruiters are ultimately your real audience not other designers. 

So we have to cater to their needs as much as possible. 

Make that recruiter happy

Use a platform or format that will be easy for them to go through the work. Whether its hosted on design sites like Dribbble.com or Behance.net, complied in a PDF document, make sure the recruiter can easily open the file format on their machine. Export work as PNGs/JPGs and don’t assume a recruiter has the program you used to create the work.

If you are hosting your portfolio on a website, make sure that the site is up and does not have usability issues when navigating your work. Nothing worse than opening a link that leads to a 404 error page. 

Provide the correct contact details and ensure links to the external sites that you worked on, work. Otherwise take screenshots of the final implementation and present those as opposed to a site which might be down.  

4. The company/role might not be for you

With the individual that reached out to me for help with their portfolio, we soon discovered after a series of conversations that they were applying to the wrong companies. We had to take a step back from the applications and portfolio creation to honestly evaluate if they were passionate about the field. 

The truth is your passion for a field does come through the work you present in a portfolio. 

If it’s all over the place and no attention to detail has been displayed, it’s clear to the recruiter that you might not have the right attitude to the work and potentially to your future role. 

We eventually figured out that they would rather be doing a role that involved video game UX. That gave us a end goal to aim for and dictated everything else, the type of case studies to create, the companies to apply to, the role to apply for and the designers to network with.  

5. Test your portfolio

This last point is pretty straight forward but it will require you to be vulnerable and humble enough to ask for help. Being a UX candidate I actually expect you to test your portfolio with other people. It’s what you will be doing on the job on a weekly and potentially daily basis. At least get their honest opinion on whether they would hire you and if there are any glaring mistakes in the portfolio. This is challenging to do but let’s consider the alternative. 

If you prematurely send out your portfolio to really good companies and you don’t make it in, there may be a company policy in place the prevents you from applying again until a certain time period has elapsed. 

This could be as long six months. And if you are email blasting your portfolio to every potential position available, you may be potentially shooting yourself in the foot. 

My advice is to apply to a couple of similar positions (2 or 3) and get feedback from those applications. Then use this feedback to revise your portfolio to match the needs of the next company you are applying to. This way you can iteratively create a better portfolio every time you apply.

What to do next

Hopefully the points in this article have been helpful in identifying where you need to improve and if you are terribly overwhelmed give me shout and let’s see where I can help.

Freebie: UX Sketchbook, 15 Free printable browser screens

Looking to communicate your design concepts more clearly? Struggling with draw a straight line let alone a wireframe sketch? Not to worry, we have created something just for you.

 

 

Sketch out your concepts on a grid, write out your project feature notes and detail the scenario for that sketch. A variety of grid based browser screens are available for desktop and mobile views. This sketchbook is designed to make sketching and design communication easier with your team or client.

All the screens are completely customizable, as the source file is provided and exports can be resize how you want them.

 

 

DOWNLOAD THIS RESOURCE

 

 

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